This app was reviewed on a Motorola Milestone Android handset. Achieve victory without taking any damage. Unlock Requirement: 4000 coins (iOS) - 3200 (Steam) Purchase Cost: $55 Upgrade Cost: $40 each< Resale Value: $41, $71, $101 Damage Per Second: 100, 200, 300 Range: 2.5 tiles Main Use: Injecting runners with a contagious disease. It is the third release from developer Subatomic Studios.A PlayStation Vita … as measured in these catagories: 1. cost 2. damage 3. send you an email once approved. Unlock Requirement: 14 stars Purchase Cost: $90 Upgrade Cost: $70 each Resale Value: $67, $120, $172 Damage Per Second: 366, 733, 1100 Range: 2.5 tiles Main Use: An ‘Area of Effect’ weapon that creates a circular carpet of flames. Note: Upgrading one tower results in your overall damage rating being halved. Mikato can be used early-game due to the mediocre prices, and the amount of damage it can deal. Fieldrunners is a simple tower defense game. It was released on the Android platform in July 2011, on the Amazon Appstore and Android Market. Nice! The structure of Fieldrunners has always been simple, ... the speed sapping Goo Tower, the splash damage-dealing Missile Tower and the super-powerful Tesla Tower. Note: Upgrading one tower results in your overall damage rating being halved. Very good at supporting; Auras almost never die and do good damage; Cons. Tower defence games are nothing new on the PC, or the Apple App Store for that matter. Won’t affect Hazmats, but otherwise these will drop all ground-based runners like flies running towards a light. Remove ads and unlock special features. Try 30 Days Of Giant Bomb Premium Absolutely Free! Both extended and endless allow use of 6 towers. Causes them to get radiation poisoning and damage them as they are within range of the cloud. The Archmage also fires Dragon’s Breath & Shimmer at close range, dealing even more damage and revealing camo bloons. You can search for © 2021 GIANT BOMB, A RED VENTURES COMPANY. Unlock Requirement: Five stars Purchase Cost: $40 Upgrade Cost: $30 each Resale Value: $30, $52, $75 Damage Per Second: 125, 250, 450 Range: 2.5 tiles Main Use: Whilst the ‘trigger’ distance for the laser is 2.5 tiles, any units behind it that are caught in the straight beam of painful light will take damage, which means these work best at the end of long straight pathways. Download it now to play the hit tower defense game critics and fans have been raving about. And the best thing about this tower is that it affects the usually impervious ‘Stubborn Runners’! Upgrade Cost: $20 each Resale Value: $22, $37, $52 Speed Reduction: 60%, 70%, 80% Range: 1.0 tiles Main Use: Slowing down mass numbers of units that have been piled into a single tile width pathway of doom. 1. Compadability (how well this works with other towers) 4. range 5. ease of access, how easily you can get it. Global Leaderboards % of all players. Time Flies Get to round 250 on any map in Endless mode on Easy. Tactical masterstroke. There are some special location you can use in the new maps, like bridges, hills, etc. Complete all survival maps without a single enemy getting out. And if the effect wears off on a unit whilst it’s still in range, the Polymorph tower will re-attack them again! Each tower can be upgraded twice for increased damage and range. Happy Holidays! Descend into the world of Fieldrunners, the most anticipated and visually stunning game in tower defense history! Step 7: Locate tower_(your tower).tower and right click it. Saving money for tesla tower. All towers can attack both land and air units. All solutions can been watched in HD with audio commentary. So for example, if you upgrade one tower to level two and leave the other at level one, your damage output = 1,000 + 2,000 divided by 2 = 1,500 damage per second. I like the spark tower for this, because it does good damage, has good range, and can compare to other towers easily. Especially handy on the end of U-bends as they fire a blast in eight directions at once. Doesn’t good damage where it does hit though. If placed in a square-like grid, you can create a very effective plasma party. 17.6%. Starting a game allows you to select mode, difficulty(easy, medium, hard), and map. Look around a little. anointing a second time is equal to 50% more damage, since you already fire 2 after the first anoint. Land units will always follow the shortest path to their exit which allows Juggling. Let's, for example, edit the Missle tower. It can be obtained by triumphing Badlands on Fallen mode. Unlock Requirement: Two stars Purchase Cost: $70 Upgrade Cost: $50 each Resale Value: $52, $90, $127 Damage Per Second: 700, 1400, 2100 Range: 2.5 tiles Main Use: Highly effective against air units and it can strike out at all angles within its 2.5 tile range. With only one damaging Aura, solo play will be quite hard. 1 Description 2 Upgrades 3 Stats Table 4 Skins 5 Strategy 6 Trivia 7 Update History 8 Notes The Minigunner is a fast firing tower that can be purchased from the store for $5,000 and has a level requirement of Level 5. Unlock Requirement: 4800 coins (iOS) - 3840 (Steam) Purchase Cost: $40 Upgrade Cost: $35 each Resale Value: $30, $46, $82 Damage Per Second: 240, 480, 720 Range: 2.5 tiles Main Use: Spews out a burst of fiery hurt that does an initial base damage, along with a residual damage to units for a couple of seconds after. Mikato is not part of any evolution. There are currently five maps available. minDamage - Minimum damage - Value: 999999999999999 This are all the stats of bloons in Bloons Tower Defense 6.. All Stats are 100% accurate besides speed which is an astonishingly accurate estimation. Originally released on October 1, 2008 as an exclusive iOS title, the game was later ported to Nintendo DSi, PlayStation Portable, PlayStation 3, and mobile phones. It’s the only speed reduction tower that fully affects their speed, making it near-essential on maps where they’re present. It is good to know that on Cro… Each and every tower and item in the game - and how to get them. When used to correctly to create pincer points and double-backs on maps, you can create a melody of mayhem that’s a sight to behold. Most useful when played in Endless mode and combined with multiple Nuke Towers. Unlock Requirement: 1000 coins (iOS/Android) - 800 (Steam) Purchase Cost: $15 Upgrade Cost: $10 each Resale Value: $11, $18, $26 Speed Reduction: 45%, 60%, 70% Range: 1.5 tiles Main Use: Slowing down multiple nearby units. Correctly using ‘Smart Mine’ items can prove more beneficial (if coins aren’t a concern). Item-gained damage is not included. This makes the player can place various towers in different ways. The three modes are classic, extended, and endless, classic uses only 4 towers and will end after 100 rounds. Unlock Requirement: 4500 coins (iOS) - 3600 (Steam) Purchase Cost: $30 (but you really need two to make any use of them). Louie Copter¶ Faster than blimps and heavily armoured to boot; make sure you’ve got multiple upgraded slow towers and upgraded Tesla Towers to be sure of downing one of these mid-flight. 17.8%. I think it is at fieldrunners.com Personally I was not able to pass level 90 in normal. There’s a whole field load of Towers to choose from, each with very distinctive characteristics and are therefore suited to specific tasks. Pros. is a … Unlock Requirement: 20 stars Purchase Cost: $30 Upgrade Cost: $20 each Resale Value: $22, $37, $60 Damage Per Second: 160, 320, 480 Range: 1.0 tiles Main Use: When stuck beside a speed reducing tower, these Spark Towers can do some ferocious damage to enemy units. 3.8%. Upgraded slow towers sitting beside upgraded Tesla and Pyrotechnic Towers will work wonders on slowing them down even further. Four years after Fieldrunners 2 hit mobile, Subatomic Studios is following it up with Fieldrunners Attack! Experience the award winning tower defense game like never before thanks to full Retina display support! Fieldrunners is now available on Steam! Stop the invading fieldrunners by creating mazes out of powerful weapons in this classic strategy game. Note: This tower was made available to iPhone and iPod users as of update 1.5! Global Gameplay Stats Fieldrunners. Once you upgrade the basic towers to the 3rd form, make some goo towers (replacing the old towers) and putting the rocket towers behind the lines because of there extended range. Exclusive map data - direct from Subatomic Studios! Unlock Requirement: Nine stars Purchase Cost: $60 Upgrade Cost: $45 each Resale Value: $45, $78, $112 Damage Per Second: 150, 300, 450 Range: 3.5 tiles Main Use: Will trigger a plasma round from each of the four sides (up, down, left and right) and the shot will travel in a straight line the entire length of the map (damaging any units it touches along the way). Giant Bomb users. Make sure you don't let any of the fieldrunners get out of the line. But best of all, the game doesn't follow the cookie-cutter tower defense formula. The game modes are plentiful. It is good to know that on Crosslands, enemies always go toward the opposite exit from where they entered, so place your towers and make a path accordingly. Fieldrunners is a simple tower defense game. Basic setup with gatling towers and spark towers(no upgrade) 2. Extended mode introduces the blanket-coverage of the Flame Tower and the awesome Mortar Tower. Click edit. The range is, however, comparably smaller than other towers, such as the Minigunner. Worth using over the Gatling Tower where possible. Unlock Requirement: N/A Purchase Cost: $5 Upgrade Cost: $4 each Resale Value: $3 (level one), $6 (level two), $9 (level three) Damage Per Second: 35 (level one), 70 (level two), 105 (level three) Range: 2.5 tiles Main Use: Funneling units into finely crafted, narrow mazes of bullet-raining pain. Mikato is a 5 Star Tower based off of Minato from the Naruto series. consists of 6 releases. Enter the URL for the tweet you want to embed. Whilst useful to have near enemy exits, they’re very expensive for what they do. Upgrade Cost: $35 each Resale Value: $33, $60, $86 Damage Per Second: 1000, 2000, 3000 Range: 1.0 tiles Main Use: Don’t forget there’s no point in buying just one of these as it won’t work. The only difference between them is that extended ends after 100 rounds. Change the values according to the list under the picture. Has a very long range so proves useful against Elite units, not so much on super-busy maps with loads of runners nearby. Unlock Requirement: 2500 coins (iOS) - 2000 (Steam) Purchase Cost: $60 Upgrade Cost: $45 each Resale Value: $45, $78, $112 Damage Per Second: 450, 600, 750 Range: 2.5 tiles Main Use: Each zap will target a set number of units at once. Heavy Poison Fully upgrade a Poison Tower. So for example, if you upgrade one tower to level two and leave the other at level one, your damage output = 1,000 + 2,000 divided by 2 = 1,500 damage per second. He has good range from the beginning, and the upgrades are mostly focused on increasing damage. 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